QUALITY OF LIFE IMPROVEMENTS
Players can now start a new Whirlwind, Leap, or Leap Attack immediately after a Whirlwind ends.
Changed the logic for determining how often Whirlwind attacks occur. Whirlwind now incorporates Increased Attack Speed (IAS) from all equipment. The frames between each Whirlwind attack are equal to the attack frame of a basic attack for that character (modified by increased attack speed). While dual wielding, the attack frame for each weapon will be averaged (rounding up). Overall, Whirlwind attacks should be at least as fast as they were before. Slower weapons will attack notably faster.
Whirlwind: Improve the skill at lower levels.
Starting damage% increased from -50 to +30.
Damage% per level reduced from +8 to +5.
Starting Attack increased from 0 to +50.